![]() We've seen Sony creep towards this over the years with titles like Noby Noby Boy, Journey and Tokyo Jungle, but it's making much greater strides in this area with its fledgling handheld, the Vita, and the upcoming console behemoth, the PlayStation 4. The two had worked together before on Super Crate Box, after all, but it's indicative of a larger movement that Sony's been working towards, its goal to become the defacto hotspot for indie developers. So it did what any small studio would do - it worked on a pitch.īefore Vlambeer could send this out, Sony came to them. ![]() Instead, the Netherlands-based developer decided it would be a perfect fit for the PlayStation Vita's widescreen and button input. Its snappy pace and minimalist visuals seemed well suited for on-the-go gaming, but Vlambeer worried its control scheme would be compromised on mobile. The two-man developer Vlambeer knew it was on to something with its 2D dogfighting retro throwback Luftrausers.
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